Players creating characters for the Steamjammer setting should print out a copy of their favorite Pathfinder character sheet and begin filling it out, generally following the process described in the Pathfinder Core Rulebook. This section will inform them of the campaign-specific methods used during this process. Any rules described here supersede any character creation methods described in the Core Rulebook.
Generating Ability Score
Players determine their ability scores using the purchase method described on pages 15-16 of the Pathfinder Core Rulebook. Players have 25 points they can spend on generating their ability scores. The point buy calculator at http://tools.digitalightbulb.com/pbcalc.html is an excellent tool to generate and fine-tune ability scores.
Choose a Race
Most of the races of traditional fantasy role playing games, such as elves, dwarves, and orcs are common throughout the galaxy. In addition to the core races, there are several new playable races available to PCs playing in the Steamjammer campaign setting. All playable races are fully in the Races section.
Choose a Class
Steamjammer uses the core and base classes presented by the Pathfinder Role Playing Game. The Class section describes and campaign-specific changes to these classes, new class archetypes, and how each class fills its role in galactic society.
Pick Your Skills and Feats
The new skills and feats available to players are described in their respective sections. The skills section also details a few new uses for pre-existing skills.
The advanced level of technology in Steamjammer means that players will have lots of new equipment available to them. In addition to all equipment previously printed in Pathfinder products, characters in the Steamjammer setting will have access to new weapons, armor, and equipment. Steamjammer also uses a modern-style decimated monetary system. The unit of currency in Steamjammer is the dollar ($,) with the value of $1 being equal to the value of 1 gp. For more details see the Equipment section.
The rest is up to individual players. What do their characters look like? How old are they? Where do they come from? What do they wear? Who are their family and loved ones? Or when did they become adventurers? Players should ask themselves these questions in order to flesh out their character and make them more realistic.